Game Element Concept Tutorials
In this series of tutorials, I explore game element concepts generally found in specific game types, often inspired by gaming tropes. These game element concepts represent items that developers may want to recreate in their games and just want some quick knowledge of how they might do so. Some tutorials may also be referenced by other tutorial series when appropriate.
Generally late beginner / Intermediate
- Ability to obtain rigged, UE4-compatible models
- Access to sound and music in *.wav format for sound and music cues
The following tutorials are currently part of this series:
- Creating an ‘Ark’-Style Harvestable Plant in Unreal Engine 4.10 (Blueprints)