I’ve fielded some earnest and justified comments about the delays in my videos over the last week, and I want to take a moment to address them. Those who haven’t been familiar with Mindless Pursuits in the past (which are most of my subscribers on YouTube since they are all new) can be understandably frustrated at the delays in a schedule I had hoped would be more tight and consistent. There is a reason for it, and it’s very straightforward: I’m a survivor of multiple battles with cancer who also deals with other chronic health problems, and as a result, when I get ill, I tend to get very ill. Without going into all of the TMI around my medical stuff, I’ve been dealing with a bad ongoing cold / bronchial infection that led to inflammation of scar tissue in my throat that caused my voice to go away for a bit. To try and heal that, I was given anti-inflammatory medications, and if you have ever had those, you will know that they are often steroid-based, and steroids damage the immune system. Having had a battle with cancer as recently as this year, my immune system hasn’t rebuilt much, and so the steroid-based meds tore down what little immunity I had rebuilt, opening the door to another cold. Thus, delays that I couldn’t anticipate but that are necessary as I need to get my health back. With all of that said, I will be continuing to create tutorials, and so let’s review what I have planned.
First, the Top Down Shooter series will continue with completing the Instant Hit and Projectile Weapon implementations before continuing into building a HUD and aiming mechanism. The Zombie Shooter / Generic Shooter Sample Project vids will be continuing with a series of shorts and one-off videos, the first of which will center on jumping and sprinting with stamina. There will be a series of ‘How Do I?’ one-off videos that apply to 3D games in general such as ‘How Do I create A Gibbing Effect?’ or ‘How Do I implement Rocket Jump?’ Most of these videos will be based off of subscriber requests. Finally, I’ve been scripting a series on game development practices and how they align with standard software practices so that you can ensure the best quality in your game endeavors.
One other series that will be forthcoming over the next month or two will simply follow my own development methodology. When I make tutorials, I tend to do it off the top of my head, which is admittedly NOT how I do things when I’m doing them just for myself. That’s why, in some of my tutorials, you’ll see me jump around a bit as I remember things, or try something different. I use the tutorials to demonstrate how a developer might work through things as they learn, as I find that often makes it easier for others to learn as well – they don’t feel so alone in trying things and refining their efforts. There is value in an authoritative approach to videos where everything is done smoothly and perfectly on the first try, but when I am learning things, I find that less valuable as it doesn’t make me thing through the ‘why.’ However, I think it will be a good series to show how I approach things for myself, where I document program flows, write pseudo code, use programs like Articy Draft and more to nail down what I want and need to do before I touch code or blueprints in the editor. I guess we’ll see if others find that valuable as well!
Finally, even while ill, I’ve been able to make some progress on the interactive training site. The interactive training site will allow a learner to approach a topic in a manner that ebbs and flows with their learning speed and technique. So for instance, a learner who does better by being quizzed about their knowledge as they go along, in order to reinforce that knowledge, the system will handle that… whereas the learner who like to be presented with concepts and then just work on their own until they master them will be accommodated as well. It’s a lot of work to set up, but I think it adds a lot of value for those wanting to learn new skills. Assuming I can get my health back on track this week, I hope to have the first interactive lesson available by the end of the month so I can begin getting feedback from my ‘students.’
So that’s what is happening! Hopefully I’ll be back into good physical health soon so things move more quickly, but they will definitely keep flowing over time regardless. Take care, and I’ll see you in the next tutorial!