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Mindless Pursuits


Changing My Approach to Recording & Editing Tutorials – Let the Weekly Blogging Commence!

Posted on March 09, 2016 by Keith

Common Concepts - Beginning AI In Unreal Engine 4

The first of the ‘Common Concepts’ tutorials was posted yesterday, and it has already received 175 views as I sit down to write this, the first in my promised shift to weekly blog posts rather than semi-annual! In the new tutorial, Basic A.I. in Unreal Engine 4.10 Using Blueprints, I decided to begin taking a new approach to recording and editing. In prior tutorials, I would sit down and start recording as I worked through the topic on the fly. Then, after finishing, I would go back and edit the tutorial down to a ‘more streamlined’ format to eliminate a lot of the pauses and missteps. Unfortunately, a byproduct of that approach is that occasionally, a little too much would get cut, and occasionally caused confusion for viewers. An example of this might be me exploring one way of doing things, then deciding to go a different way and cutting the first way out but forgetting that a variable I created in that first way gets used in the second way but now it has no explanation – it just appears. That’s definitely not viewer-friendly!

The new approach works differently. I make an outline of topics I plan to cover, then make the slides, and then film in short segments focused on each section of the outline. I back up the tutorial after I complete each section. If in filming a section, I decide I don’t like it, or I feel I’m being unclear, or I jumble words, then I revert back to the backup and start again. By doing so, I ensure that any re-records have to cover everything, and nothing gets cut that will leave the viewer confused. It also makes it a bit easier for me to record, because I don’t have to plan for a multi-hour recording and editing session. As I record and am happy with each section, I add it to the video editing project in Premiere Pro, and that way the video is built over time without needing a marathon recording or editing session, which means I’ll be able to record more frequently!

The final change for the video is that I decided not to do any microphone post-processing other than a very minor de-noise filter. While I actually prefer my voice with the vocal enhancer on, I think it was making my voice a little more muffled. I also did my playback with my PC set at 60% volume, so that I could determine the level for my voice. If I could hear it clearly at 60% volume, then hopefully that means everyone else watching at full volume won’t have issues hearing me! Still, I want to make a mic test video soon to post, and have viewers offer feedback on what mic and settings work best.

That’s it for this first weekly post. I have no idea what I’ll post about next week, but I’ll try to make it good! What would you like to see discussed?

  • Such large video i messed up watching inplay and coudlnt find the spot without watching it all over again….. Not my cup of tea.. got it completed but definetly not the best for the power of Youtubes lame skip features using sliderbar.. booo




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