Things are a-changin’ in the Mindless Pursuits world. More specifically, I’m changing how I handle tutorials. There are a few reasons for this, but they all ultimately come down to being more efficient with my time. As I head into teaching a new school year, I need that extra efficiency to be able to continue offering tutorials on a consistent schedule. While it has some short-term pain, it will make for an all-around better set of lessons in the long run. So what is changing?
First off – the Zombie Shooter series is ending this week. The reason is very simple: Generic Shooter is deeply a deathmatch and team deathmatch project that is tailored very tightly to a given inspiration for a game. It’s a good system, and I am glad I bought it and was able to make some useful videos for it, but it’s not heading in the same direction my own projects are. That causes me to spend time away from my own projects looking for how to modify GS code, and that’s just not conducive to my overall goals and it really slows down how quickly I can produce tutorials. I definitely think developers should take a look at GS, but again – it’s just not for me, and I’ve been developing my own underlying toolkit for the last couple of months so I won’t be using GS for anything myself. If I revisit GS in the future for tutorials, it will likely be to provide a dedicated series to how GS gets configured to make it easier for new users, but not anything that alters code significantly.
Next up – I will be starting a new series on creating a First Person game from scratch, similar to the Top Down Shooter series. This series will use the new consistent format that I will be using for all future series. One of the benefits of the series is that learners won’t need anything but Unreal Engine and Epic learning projects to get started. This means they can dive right in without any further financial dependencies. Another benefit is that the series will offer tutorials in two versions, as appropriate: one using just free Epic assets (or assets I make and provide), and a version using Marketplace assets that I might integrate. This way, the learner doesn’t need a Marketplace asset to learn, but if they want, they will have instruction for some Marketplace items as well. A third benefit is that all non-3rd party content for each video will be posted on the same day as the video, so that learners have access to the files right away.
Lastly, there will be a monthly ‘full series release’ that is similar to how many tutorials work now with larger groups, in that an entire series from beginning to end will be posted the same day, along with the associated content files. This will allow a learner to work their way through the tutorial series as quickly as they want, without waiting between individual tutorial parts. As these take a lot of additional work up-front, they will only happen on a monthly basis. The first series will be released in either mid-September or early October.
A calendar that shows when tutorials will be posted to YouTube is forthcoming and will be posted in the next couple of days. I am also taking the rest of this week off from posting videos (save for the last ZS vid) in order to build up my read-to-post content and deliver content on a consistent schedule going forward. There are other non-tutorial things happening as well, but I’ll cover those in future posts. For those who are disappointed that the Zombie Shooter series is ending, I do apologize, but as discussed above, it’s the best course for me to take the channel overall. I am, as always, open to constructive feedback, and appreciate your support. See you in the next post!