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Mindless Pursuits

Archive for July, 2015

Another Quick (Text) Update on Videos! 0

Posted on July 29, 2015 by Keith

Part 2 of the Top Down Shooter Series will be posted Friday, two one-off special vids I had worked on prior to getting this cold will be posted over the next couple days, and I’m going to try to record the Zombie Shooter – How to Apply Generic Shooter Sample Project Updates tomorrow to post during the day tomorrow. I cannot promise the last will be completed.

For those new to Mindless Pursuits, I am a survivor of multiple battles with cancer. As a result of a lot of chemo-induced nausea, I have a lot of scar tissue in my throat and some in my larynx. The cold inflamed this scar tissue, and having to run the A/C here in Minnesota has made the air so dry that it is irritating the tissue even more. I was prescribed a couple of anti-inflammatories today, but they may take a couple of days to work and I was told not to stress my voice, so I’m trying to take it easy.

Regardless, things will go back onto the regular schedule beginning Monday, as this medicine should allow me to get back to recording by the weekend (I hope), and if not – I’ll use the robot voice temporarily and redub the videos as soon as I can.

I apologize for the issues!

The Mindless Pursuits Forum is Now Live! 0

Posted on July 27, 2015 by Keith

For those who want to discuss Mindless Pursuits tutorials or other game development talks, the forum is now live (see link at top)! It’s a simple, no-frills forum, but if learners start using it, I’ll spruce it up a bit more. Right now, it’s just getting started. Feel free to talk about existing tutorials there, ask questions, offer suggestions for future tutorials and whatever else you feel applies to Mindless Pursuits. Share your experiences with other game development items such as tools, engines, project planning and more!

I’m not one to do a lot of real-time discussion for things like ICQ, Slack, Twitter or the like, so the forum is the best place to get a response from me. See you there!


We’re Working On Game Jam! 0

Posted on July 23, 2015 by Alex

Hey everybody, I’m here to give you some exciting news. Mindless Pursuits is going to be participating in the Unreal Engines latest “Game Jam”. This is a weekend long event to create a game that corresponds with a specific theme. However, the theme is fairly vague and allows plenty of room to be unique, so we can go about it how we see fit. The theme for this weekend is “Rocket and Roll”, and we can go about this in anyway we want. There are multiple rules and information concerning the Game Jam, this information is right here: Game Jam 7/23-7/26. This is a major project that will be a whole lot of fun for us. We are hoping to start livestreaming our work later tonight, that way you can see through the game development with us!

That’s all for now! Wish us luck and we’ll be posting more information about the livestream later.


I’m Alex, the Social Media Manager 0

Posted on July 15, 2015 by Alex

Hey everybody,

I’m Alex and I’m the Social Media Manager for Mindless Pursuits. I’m the daughter of Keith, the head of Mindless Pursuits. While I’m not a programmer, nor am I an artist, I am a writer and a user of multiple social media websites. I’ll be posting weekly updates on both the Mindless Pursuits website, Facebook, and Twitter.  I’m a gaming YouTuber known as Crlexi, and help my father in game testing and other activities. I enjoy gaming, anime, writing, music, and figure skater. Unlike my father and my sister I tend to lean away from painting and drawing,  I prefer to play my violin and skate.

Until next time!


Crlexi YouTube Channel

Lots of Tutorials and More Updates Coming! 0

Posted on July 08, 2015 by Keith

As of this week, I have drafted a social media manager to help me keep this site and my YouTube channel updated! I tend to get so involved in what I am doing, that I never slow down to take the time and update like I always plan to, and my daughter Alex is a social media wiz compared to me, so she is going to handle updates for me so I can continue to focus on what I do best. 🙂

Additionally, I am broadening the scope of my tutorials. I was originally just going to focus on ‘The Embrace’ as a development log, but instead, I want to provide tutorials that are specific to a given game creation topic and/or engine. Rather than post development logs showing the specifics of developing ‘The Embrace,’ I am instead going to begin a series on making a general three-act horror game. Additionally, I am going to provide some reviews of third-party add-ons, videos on how to integrate add-ons, and more as I am able. The first tutorial video (or two) will be going up this weekend and will be the first in the horror game series plus a tutorial on using the ‘Realistic Weapons’ add-on with the awesome ‘Generic Shooter Game’.

Look for more soon, as Alex takes over the reigns!

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