Home of the 'Documenting the Game' Series and Unreal Engine Game Development Tutorials

Documenting the Game

 

The series that follows the development of an RPG video game from start to finish in real time is on a break this week. Live development streaming on Twitch resumes Monday, June 19 and will run Mon-Thu from 9am until 3pm Central Time.

WHO I AM

I'm a game development teacher primarily using Unreal Engine but also experimenting with other engines. I used to teach computers to Kindergarten through 8th grades, and after that ended, decided I would continue to educate through the use of YouTube, Twitch and this web site!

I'm also a games developer, currently working on my first title for release: a 6DOF shooter titled Antigens Attack! Antigens Attack! takes place inside the cardiovascular system and involves the player destroying disease cells that are rapidly replicating before they kill the host.

FEATURED TUTORIALS

Foundations: Making A 1st & 3rd-Person Game Base

 

LENGTH: 40:34

ORIGINALLY BUILT ON: Unreal Engine 4.14

SUCCESSFULLY TESTED ON: Unreal Engine 4.15.x

 

The Foundations series provides tutorials on building the base infrastructure for your game, beginning with the points of view your game will use (in this case 1st and 3rd-Person), and then being expanded through other Foundations and Common Concepts tutorials to add in additional features.

Making An Auto-Activating Turret

 

LENGTH: 50:48

ORIGINALLY BUILT ON: Unreal Engine 4.14

SUCCESSFULLY TESTED ON: Unreal Engine 4.15.x

 

In this tutorial, we create a turret that activates automatically to track the target, confirm target visibility, and fire!